Virtual Environments May Enrich and Improve Hippocampal-Associated Memory
Summary:
Gregory Clemenson and Craig Stark conducted a study in 2015 at the
University of California, Irvine to determine whether past research on environmental
enrichment and rodents could apply to humans and video games. The researchers
define "environmental enrichment" as exposure to an intellectually
stimulating environment that effects improvement in hippocampal functions.
Prior studies manipulated the concept of enrichment in rodents, with evidence
suggesting that similar roles are performed by the hippocampus of both a rodent
and a human in the context of spatial navigation and memory. To explore
environmental enrichment in humans, researchers tested the hypothesis in three
separate experiments involving a control group of ‘non-gamers’, a 2D game (e.g.,
Angry Birds), and a 3D game (e.g., Super Mario Bros. 3D World).
They accounted for factors such as years of video game experience, hours played
daily and weekly, as well as designating participants as ‘gamers’ and
‘non-gamers’. Utilizing cognitive tasks, such as Mnemonic Similarity Task, that
tracked and measured particular hippocampal functions before, during, and after
the experiments, the researchers discovered that participants who played in an
engagingly complex and stimulating 3D setting received significantly better
scores on hippocampal-dependent tasks. In short, the study concludes,
while video game experience had no effect on hippocampal efficiency, the video
game platform on which individuals played may affect how the hippocampus engages
with and adapts to complex stimuli.
Reflection:
The findings demonstrate a fascinating phenomenon that occurs upon
an organism’s novel exposure to a stimulating environment. However, as the
researchers contemplate in the discussion section, the results suggest that virtual
environments may be a “human correlate” for cultivating hippocampal performance
and could potentially reduce possible cognitive deficits caused by
“neurodegenerative diseases and aging.” Moreover, research on rodents produced
promising results relating to the enhancement of hippocampal neurogenesis and
synaptogenesis. This could turn into an excitingly new area of inquiry within
neuroscience, that certain designs of video games may hold unforeseen benefits
for the brain. While there are undeniabley negative effects of video games that
research has shown, I still believe that the outcomes of the study yield
significant implications in our lives. With technology steadily progressing,
and with the growing popularity of virtual environments and reality, more
research should be conducted to further explore the potential benefits of
environmental enrichment in humans. Finally, Clemenson and Stark tested their
hypothesis on college students. One can only imagine the impact that 3D virtual
environments may have on developing brain structures of teens and children.
http://www.jneurosci.org/content/35/49/16116
The idea that, as you put it, "certain designs of video games may hold unforeseen benefits for the brain[...]" is most interesting. Using basic 2D games and even Super Mario Bros. 3D World, which when compared to other video games available, is a relatively basic game as far as player goal and character control can go. I am curious as to what types of video games researchers will find more neurological benefit from.
ReplyDeleteIn addition to testing heir hypothesis on college students, I wonder what could be found on the testing on the elderly. As those who played the 2D game performed better on hippocampal-dependent tasks, and those who played the 3D game scored even higher, what would results look like in those who are in early stages of Alzheimer's and even late stages? I suppose for that answer, we will only have to wait for more research.
This is an interesting finding that offers an alternative perspective on video games that does not coincide with the societal stigma. People may consider games as mindless sources of entertainment, but this study demonstrates that there is so much potential in games to positively affect the brain. Because this study focused on college students, a possible extension of this research could include investigating the effects of complex games on people with hippocampal deficits, such as those caused by brain trauma.
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